segunda-feira, 18 de janeiro de 2016

As 7 doenças que estão matando nossa humanidade

Nem toda superstição é religiosa, e uma das superstições mais perigosas de nosso tempo nada tem de mística. Ela consiste na crença de que o desenvolvimento da sociedade sempre é algo positivo, e que na busca pelo progresso deixamos para trás apenas o que é obsoleto.

Sete das mentes mais criativas dos últimos tempos atacaram essa superstição. É verdade, a tecnologia e a evolução dos costumes podem transformar nossas vidas aqui na Terra em um paraíso. Mas é possível que nesse processo deixemos para trás algumas das condições necessárias para uma vida plena, feliz e amorosa – uma vida com sabedoria, em outras palavras. Se desejamos rumar até o paraíso, precisamos saber distingui-lo do inferno.

Para sete pensadores, nossa sociedade está na enferma, e eles diagnosticaram as sete doenças que a acometem.

1- A ESPETACULARIZAÇÃO DE NOSSAS VIDAS

Em 1967, o filósofo francês Guy Debord escreveu A Sociedade do Espetáculo, em que propõe que no mundo moderno somos induzidos a preferir a imagem e a representação da realidade à própria realidade concreta.

Para Debord, as imagens, apenas sombras do que existe, contaminaram nossa experiência cotidiana, levando-nos a renunciar à vivência da realidade tal como ela é. Toda a vida em sociedade virou um acúmulo de espetáculos individuais e coletivos, tudo é vivido apenas enquanto representação perante os outros.

Compartilhar status, instagrams, tweets: os palcos e as plateias mudaram, a encenação ficou cotidiana. Na sociedade do espetáculo em que estamos submersos, mesmo os relacionamentos são conduzidos pela mediação de imagens. Passando a intermediar as relações com imagens e simulacros de sentimentos moldados pelas redes sociais, voluntariamente renunciamos à qualquer tentativa de reconhecer os aspectos difíceis e desafiadores dos relacionamentos verdadeiros.

Debord entendia que o real envolvimento em relacionamentos humanos foi trocado por uma identificação passiva com a posição de espectatores recíprocos. Nesse esquema, cada um assiste, curte e compartilha o outro em seu palco particular, aguardando a sua vez de ser assistido, curtido e compartilhado.

Há, assim, um gradual empobrecimento das relações humanas. Isoladas, as pessoas tornam-se intimamente mais inseguras, e portanto mais fragilizadas. Essa fragilização torna os indivíduos mais influencíaveis e facilmente manobráveis.

2- A MENTIRA ENQUANTO NARRATIVA

O filósofo e neurocientista norteamericano Sam Harris escreveu em 2013 o livro Lying (Mentindo), na verdade um ensaio em que ele demonstra que a mentira é o pecado que pavimenta todos os demais pecados da modernidade.

Estimular socialmente a necessidade da mentira é uma decorrência lógica de uma sociedade do espetáculo, em que mentir é muito mais do que ocultar a verdade. A mentira chega ao ponto de desconstruir a verdade ao confundi-la com uma narrativa – algo que serve, portanto, ao próprio espetáculo.

Dizer tudo é relativo é um slogan ultrapassado. Agora, tudo é narrativa, e passamos a acreditar que não há nenhum fato que não possa ser redefinido como uma forma de narrativa do protagonista.

Após séculos identificando Deus como A Verdade e o diabo como O Pai da Mentira, a sociedade atual encara o conceito de “verdade” com ironia e ceticismo. Uma das características de nosso tempo é a ideia de que a verdade é relativa, e de que tudo depende do ponto de vista do sujeito. O relativismo moral é uma mentira cuidadosamente elaborada para que ela própria pareça uma verdade.

O problema é que a linha moral entre verdade e mentira é a única que separa nossa caminhada coletiva do rio negro da barbárie e da superstição. E nem precisamos apelar para as virtudes morais do leitor: já está provado que a melhor solução de qualquer conflito humano é a colaboração e a confiança mútua. Assim, a posição de vantagem perceptível a curto prazo torna-se uma enorme derrota logo adiante.

3- O PROTAGONISMO

O produtor britânico Adam Curtis idealizou o documentário The Century of the Self (O Século do Eu). Nessa obra imperdível (disponível aqui legendado), ele demonstra como a publicidade utilizou as teorias psicológicas sobre o funcionamento da mente humana para tentar manipular o desejo do público e induzir todos ao consumo.

Não havia lugar para sutilezas. Um pouco comicamente, algo banal como vender carro na TV utilizava estratagemas que tentavam invocar alguns dos desejos sexuais mais primitivos do espectador. Era cômico, mas eficiente: a venda de carros aumentava. A realidade humana é que talvez seja meio engraçada. Podia-se, portanto, dar um passo além.

Assim, a seguir houve uma evolução menos ingênua e grosseira dessa publicidade, uma forma de explorar os medos e anseios do público para além do comercial de automóveis fálicos. Afinal, porque tentar associar o produto com os desejos íntimos do consumidor se era possível, pela indústria de entretenimento, influenciar e talvez até determinar esses desejos íntimos?

A partir de 1960, o movimento da contracultura ensinou às grandes multinacionais e agências de publicidade que dava lucro desenvolver e disseminar entre a pessoas a noção de individualismo como um estilo de vida.

Daquele momento em diante, os meios de comunicação de massa (cinema, televisão, música popular) passaram a vender a seguinte ideia: somos todos nós indivíduos únicos, especiais, e temos todos o direito de explorar a riqueza luminosa de nossa individualidade.

Disso surgiu o protagonismo. Afinal, numa sociedade em que tudo é espetáculo, a decorrência lógica é que todos, estimulados em seu individualismo, considerem-se protagonistas.

As redes sociais como Facebook, Instagram, Twitter e Tumblr só querem uma única coisa de nós: que as utilizemos cada vez mais, que as tornemos uma parte indispensável de nossa vida. E o que fazem para isso é criar espaços em que podemos construir nossa imagem pessoal perante os outros de forma que pareçamos protagonistas de uma narrativa interessante.

O protagonismo estimulado pela nossa sociedade torna, subjetivamente, todas as outras pessoas meros coadjuvantes de nossa história pessoal. Todos os outros seres humanos ao nosso redor são considerados apenas na exata medida em que colaboram ou não com o desenvolvimento dessa pequena novela que repetimos a nós mesmos em nossa cabeça.

E um dos aspectos mais nocivos disso é a ideia de protagonismo social, muito difundida no ativismo das redes sociais. Segundo essa proposta, apenas aqueles que se enquadram em determinada categoria minoritária ou oprimida poderiam lutar ativamente contra as condições de opressão. Todos os demais indivíduos deveriam, portanto, permanecer passivos diante da luta, em estado de aprovação bovina. Assim, somente mulheres poderiam protagonizar o combate ao machismo, somente afrodescendentes poderiam protagonizar o combate ao racismo. Segmentando ainda mais a sociedade, essa proposta impede que todos os seres humanos, unidos, lutem contra tudo aquilo que for um problema fundamentalmente humano – como o são os preconceitos.

4- AS RELAÇÕES LÍQUIDAS

Muito já se falou da teoria do sociólogo polonês Zygmunt Bauman sobre a sociedade líquida. Por “líquida” entende-se uma sociedade em que não há papeis sociais rígidos nem certezas sólidas. Tudo, portanto, é fluído e não somos obrigados a assumir um compromisso duradouro com qualquer papel social ou pessoa.

Que emprego escolher, com quem nos casar, que estilo de vida adotar: não há qualquer orientação sobre o que é certo e errado diante de duas escolhas, e tudo o que nos é dito é que temos total liberdade para decidir. O problema é que cada escolha por um caminho implica na renúncia de outro, e disso irremediavelmente surgem dúvidas e a sombra do arrependimento.

Essa liberdade, inserida no contexto da sociedade que impõe ao indivíduo a obrigação de espetacularizar sua vida e expressar uma suposta individualidade de protagonista bem sucedido, é sentida como um fardo. O resultado são indivíduos acometidos de ansiedade constante, inseguros, fragilizados. E pessoas fragilizadas são mais facilmente influenciáveis.

Transportando isso para os relacionamentos, Bauman salienta que a facilidade com que hoje podemos abandonar uma relação, transitando de um envolvimento afetivo para o outro, sempre na busca de uma idealização inalcançável do sujeito amado e do próprio amor, traz também ansiedade e acarreta o empobrecimento das relações humanas.

Como Bauman expõe no vídeo acima, atualmente nós desfazemos nossos elos com os outros com a facilidade de quem desfaz uma amizade no Facebook: basta um clique. Em um planeta superpovoado, parece que sempre há a nossa disposição outras tantas pessoas com as quais estabelecer conexão – o problema é que no final nunca estabelecemos conexões verdadeiras com ninguém.

5- A FALTA DE TEMPO

Em Mal-estar na atualidade, o psicanalista brasileiro Joel Birman alerta que a racionalização das práticas sociais usurpou dos indivíduos o controle do seu tempo. A forma como utilizamos nosso tempo pessoal está cada vez mais sendo pré-determinada pelas demandas sociais, impondo que vivamos em um frenesi initerrupto.

Hoje em dia, estamos sempre super atarefados. A sociedade nos seduz com o sonho de sermos protagonistas de nosso espetáculo privado, mas o caminho para esse sonho está ladrilhado com tarefas, microtarefas e toda espécie de atividade que exige nossa constante atenção. Isso consome praticamente todo o nosso tempo desperto.

Como resultado, embora estejamos hoje em dia sempre atarefados, parece que jamais fazemos o suficiente. Disso vem a sensação estranha de que estamos vitimizados pela procrastinação: nunca temos tempo de fazer tudo o que precisamos para cumprir com a promessa de que seremos protagonistas excepcionais.

O problema é que um ponto central de qualquer projeto de vida é a possibilidade de revisarmos nossas decisões e estratégias com atenção e tranquilidade, refletindo detidamente sobre aquilo que estamos fazendo. A pressa nos impede de analisar quais coisas são realmente importantes para nós e quais são as nossas prioridades.

Sem tempo o suficiente para investigar a motivação por trás de cada tarefa cotidiana, desperdiçamos muito de nosso tempo em atividades que podem ser valorizadas socialmente, mas que intimamente significam muito pouco para nós. Mais que isso, sem podemos nos dar ao luxo de perder tempo, deixamos de ter direito ao ócio necessário à criatividade e à fruição dos prazeres.

6- O HIPERCONSUMISMO

O filósofo francês Gilles Lipovetsky cunhou o termo hiperconsumo. Seríamos, neste momento da história, não meros consumidores, mas hiperconsumidores. Em uma estrutura na qual o crescimento econômico depende do consumo crescente da população, estamos todos inseridos numa dinâmica social baseada na compra contínua. Se pararmos de consumir febrilmente, há um colapso da economia.

Não há nada de essencialmente errado com o consumo. O mercado de consumo tem sim seus espaços legítimos de atuação. Porém, a partir de 1970, segundo Lipovestky, ingressamos na fase do hiperconsumo. Trata-se de uma fase essencialmente subjetiva, pois os indivíduos desejam adquirir objetos não pela sua utilidade ou necessidade, mas para aliviarem sua ansiedade de aceitação e integração na coletividade.

Os produtos são consumidos enquanto ato de expressão da individualidade e do estilo de vida do hiperconsumidor. Compramos produtos, mas estamos em busca de sensações, vivências e a construção de uma imagem social que nos traga prestígio.

Gastamos pequenas fortunas em smartphones para não utilizarmos sequer 20% de sua capacidade computacional. Olhamos para as avenidas engarrafadas de nossas cidades e vemos potentes utilitários transportando apenas uma pessoa, o motorista. A construção social da moda e da tendência garante que roupas ainda em perfeito estado sejam enfiadas no fundo do guarda roupa, obrigando-nos a comprar novas roupas que nos protejam da ridicularização social.

O conceito de obsolescência programada, a noção de desvalorização dos bens de consumo adquiridos e o status social associado a novas versões dos mesmos produtos assegura que tenhamos que trocar de carro,smartphone, televisão e computador com uma frequência que é conveniente ao sistema de produção atual, mas irracional do ponto de vista do consumidor e da capacidade de exploração do meio ambiente.

7- A IRONIA

“Não se engane, a ironia nos tiraniza”, vaticinou o escritor americano David Foster-Wallace em seu ensaio E Unibus Pluram. E seu alerta precisa ser levado a sério.

Ironia consiste essencialmente em querer dizer coisa distinta daquela que está sendo expressamente dita, causando o efeito de humor. Portanto, a ironia flerta com a mentira e, ao lado do conceito de narrativa, é outra forma eficaz de deteriorar socialmente o valor da verdade em nossa sociedade. Mas a ironia é ainda mais nociva, pois não para seu trabalho corrosivo por aí – a ironia mina a própria capacidade do indivíduo vivenciar e expressar socialmente sentimentos verdadeiros e significativos.

Não apenas a sinceridade e a paixão estão hoje fora de moda, alerta Foster-Wallace, mas atualmente é sinal de distinção social e de inteligência estar levemente entediado e ostentar uma leve, cínica, desconfiança sobre todas as coisas: expressões faciais, gestos e comentários que informam, com ar de superioridade, que “já vi de tudo nesse mundo”, que “sei que nada é o que parece ser” e que “acho tudo isso que você leva tão a sério muito engraçado”.

A ironia que começou como um espírito de vanguarda no passado, do qual dotadas as pessoas mais inteligentes e sagazes, tornou-se agora uma cultura de massa. Os meios de comunicação, segundo Foster-Wallace, utilizam elementos do pós moderno como a metalinguagem, o absurdo, o sarcasmo, a iconoclastia e a rebelião e os modela para fins de consumo.

A partir de então, a ironia, que antes era um instrumento fortalecedor do espírito contra os dogmas e as crenças sacralizadas mas opressoras, tornou-se uma força debilitante do próprio espírito humano. Pois a ironia é a forma irreverente de o desprezo anunciar que está chegando.

Citando o poeta americano Lewis Hyde, Foster-Wallace expõe que “a ironia tem uma utilidade apenas emergencial, e estendida no tempo, torna-se a voz do prisioneiro que passou a gostar de sua cela”. Ela perde seu potencial contestador e torna-se uma forma sarcástica de conformar-se e adaptar-se a tudo aquilo que nos limita. Pois a ironia também atinge as aspirações a gestos heróicos e elevados sentimentos.

A ironia, embora realmente prazerosa, tem uma função essencialmente negativa, pois é crítica e desconstrutiva, “boa para limpar o terreno”. Porém, a ironia, após seu trabalho de destruição e depuração, é incapaz de construir algo verdadeiro, é inábil em propor a criação de algo que substitua, e para melhor, aquilo que ajudou a destruir.

Victor Lisboa é editor de Ano Zero, colunista do Papo de Homem e autor do blog Minha Distopia. Escreve não por achar que tem vocação ou talento, e muito menos com a pretensão de dizer algo importante. O problema é de outra ordem. É descaramento, é o prazer de se deixar levar por uma compulsão. Isso porque, de todas as perversões toleradas em sociedade, a mais inofensiva é escrever. Deixem que abuse, portanto.

***

Esse artigo foi publicado originalmente no blog Tempo de Consciência- Ano Zero e está reproduzido no CONTI outra com a autorização do autor.

A imagem de capa é uma obra surrealista do artista JACEK YERKA.

Ler mais: http://www.contioutra.com/as-7-doencas-que-estao-matando-nossa-humanidade/#ixzz3xe4sqt8m

sexta-feira, 1 de janeiro de 2016

The Philosophy of Games and the Postwork Utopia



By John Danaher
Philosophical Disquisitions 

Posted: Jan 1, 2016


I want to start with a thought experiment: Suppose the most extreme predictions regarding technological unemployment come to pass. The new wave of automating technologies take over most forms of human employment. The result is that there is no economically productive domain for human workers to escape into. Suppose, at the same time, that we all benefit from this state of affairs. In other words, the productive gains of the technology do not flow solely to a handful of super-wealthy capitalists; they are fairly distributed to all (perhaps through an guaranteed income scheme). Call this the ‘postwork’ world. What would life be like in such a world?
For some, this is the ideal world. It is a world in which we no longer have to work in order to secure our wants and needs. And the absence of compelled work sounds utopian. Bob Black, in his famous polemic ‘The Abolition of Work’, makes the case that:
No one should ever work. Work is the source of nearly all the misery in the world. Almost any evil you'd care to name comes from working or from living in a world designed for work. In order to stop suffering, we have to stop working.
But is the postwork world really all that desirable? To me, it all depends on what it takes to live a meaningful and flourishing life. Philosophers think that in order to live a flourishing life you need to satisfy certain basic conditions of value. Can those conditions be satisfied in the absence of work? Black seems to think they can. He paints a rosy picture of the ‘ludic’ (i.e. game-playing) life we can live in the absence of work:
[The postwork world means] creating a new way of life based on play; in other words, a *ludic* conviviality, commensality, and maybe even art. There is more to play than child's play, as worthy as that is. I call for a collective adventure in generalized joy and freely interdependent exuberance.
That sounds rather nice. But deeper analysis of this ludic life is needed. Only then will we know whether it provides for the kind of flourishing we seek. I want to provide that deeper analysis in this post. I do so by drawing from the work of Bernard Suits and Thomas Hurka, and in particular from the argument in Hurka’s paper ‘Games and the Good’. I want to suggest that a purely ludic life (one consisting of ‘games’) does allow for a certain type of flourishing. It is distinct from that included in traditional understandings of the good life, but it may provide a plausible blueprint for a postwork utopia.

To make this case, I’m going to have to do three things. First, I’m going to have to start with a pessimistic view, one suggesting that a postwork world would robs us of some value. Second, I will have to outline Hurka’s analysis of games and the good. And third, I will have to argue that this analysis provides one way of defending Black’s ideal of the ludic life.

[Note: The main idea in this post came from a conversation I recently had with Jon Perry and Ted Kupper on the Review the Future podcast. I would like to thank both of them for making me think about this issue.] 

 
1. A Pessimistic View of the Postwork World
Antiwork theorists think that work is bad and nonwork is better. I have analysed this argumentative posture on previous occasions. One thing I noted on those occasions is that antiwork theorists are good at explaining why work is bad; but not-so-good at explaining why non-work is better. This is because their vision of the good life is often undertheorised. In other words, they lack clarity about what it takes to live a flourishing and meaningful life, and how that life might be enhanced in a postwork world. Theorisation is needed for a full defence of the antiwork position.

Here is one plausible theory of meaning, taken from the work of Thaddeus Metz. In one of his papers, Metz argues that there are three main sources of value in life: the Good, the True and the Beautiful. Our lives flourish and accumulate meaning when we contour our intellects to the pursuit of these three things. In other words, our lives flourish when we act to bring about the moral good, to pursue and attain a true conception of reality, and produce (and admire) things of great aesthetic beauty. The more we do of each, the better our lives are.

Under this account of meaning, your activities (and your intellect) must bring about valuable changes in the external reality. For example, I could dedicate my life to ending cancer. If I succeed, and my actions realise (or at least form some significant part of) the cure for cancer, the world would be a slightly better place. This would make my life meaningful (perhaps very meaningful). Why so? Because my actions would have helped to attain the Good (maybe also the True).

Here is one concern you could have about this type of meaning in the postwork future. The centrepiece of this theory is the link (typically causal and/or mental) between what I do and what happens in the world around me. I cause or help to bring about the Good, the True and the Beautiful: that’s what makes my life meaningful. But it is the very essence of automating technologies to sever the link between what I do and what happens in the world around me. Automating technologies, after all, obviate the need for humans in certain endeavours. The concern is that this power to sever the link might take hold in many domains, thereby distancing us from potential sources of meaning.

The concern needs to be fleshed out. The danger with the futurist antiwork position is that it assumes automating technologies will takeover the boring, degrading and dehumanising jobs, and leave us free to pursue things that provide opportunities for genuine meaning and flourishing. But there doesn’t seem to be any good reason to think that advances in automating technologies will only effect ‘bad’ or meaningless activities. They could takeover other more meaningful tasks too, thereby severing the connection between what we do and the things that are supposed to provide meaning. Indeed, if we assume that science is the main way in which we pursue Truth in the modern world, then there are already some obvious ways in which technology is taking over in its pursuit. Science is increasingly a big data enterprise, in which machine learning algorithms are leveraged to make sense of large datasets, and to make new and interesting discoveries. They are in their infancy now, but already we see ways in which the algorithms are attenuating the link between individual scientists and new discoveries. Why? Because they are becoming increasingly complex, and working in ways that are beyond the understanding and control of the individual scientists.

So the concern is that automating technologies narrow the domain for genuinely meaningful activities. Some such activities will no doubt remain accessible to humans (e.g. there are serious questions as to whether machines could ever really takeover the pursuit of the Beautiful), but the totality will diminish in the wake of automation. Humans could still be very well off in this world: the machines could solve most moral problems (e.g. curing disease, distributing goods and services, deciding on and implementing important social policies) and make new and interesting discoveries in which we can delight, but we will be the passive recipients of these benefits, not active contributors to them.
There is something less-than-idyllic about such a world.

2. Games as a Forum for Flourishing
One thing that would be left open to us in this postwork future, however, is game-playing. While the machines are busy solving our moral crises and making great discoveries, we can participate in more and more elaborate and interesting games. These games would be of no instrumental significance — they wouldn’t solve moral problems or be sources of income or status, for example — but they might be sources of value.

To make this argument, we first need a better handle on what a game is. To do this, we can turn to the conceptual analysis of games provided by Bernard Suits’s famous book the Grasshopper. Suits argued, contra-Wittgenstein, that all games (properly so-called) shared three key features:
Prelusory Goals: These are outcomes or changes in the world that are intelligible apart from the game itself. For example, in a game like golf the prelusory goal would be something like: putting a small, dimpled ball into a hole, marked by a flag. In a game like tic-tac-toe (or “noughts and crosses”) it would be something like: being the first to mark three Xs or Os in row, and/or preventing someone else from doing the same. The prelusory goals are the states of affairs that help us keep score and determine who wins or loses the game.
Constitutive Rules: These are the rules that determine how the prelusory goal is to be attained. According to Suits, these rules set up artificial obstacles that prevent the players from achieving the prelusory goal in the most straightforward and efficient manner. For example, the most efficient and straightforward way to get a dimpled ball in a hole would probably be to pick up the ball and drop it directly in the hole. But the constitutive rules of golf do not allow you to do this. You have to manipulate the ball through the air and along the ground using a set of clubs, in a very particular constrained environment. These artificial constraints are what make the game interesting.
Lusory Attitude: This is the psychological orientation of the game players to the game itself. In order for a game to work, the players have to accept the constraints imposed by the constitutive rules. This is an obvious point. Golf could not survive as a game if the players refused to use their clubs to get the ball into the hole.
This three-part analysis of games has struck many as both illuminating and (in broad brush) correct. We could quibble, but let’s accept it for now. The question then becomes: can a world in which we have nothing to do but play games (so-defined) provide the basis for a flourishing life? Maybe. Suits himself seems to have thought it would be the best possible life. But Suits was notoriously esoteric in his defence of this claim. His book on the topic, the Grasshopper, is an allegorical dialogue, which discusses games in the context of a future of technological perfection, but doesn’t present a clearcut argument. It is also somewhat equivocal and uncertain in its final views, which is what you would expect from a good philosophical dialogue. This makes for good reading, but not good arguing. So this is where we need to turn to the work of Thomas Hurka. Taking onboard Suits’s analysis, Hurka argues that games are a way of realising two important kinds of value.

The first value concerns the structure of means-end reasoning (or ‘practical’ reasoning if you prefer). Means-end reasoning is all about working out the most appropriate course of action for realising some particular goal. A well-designed game allows for some complexity in the relationship between means and ends. Thus, when one finally attains those ends, there is a great sense of achievement involved (you have overcome the obstacles established by the rules of the game). This sense of achievement, according to Hurka, is an important source of value. And games are good because they provide a pure platform for realising higher degrees of achievement.

An analogy helps to make the argument. Compare theoretical reasoning with practical reasoning. In theoretical reasoning, you are trying to attain true insights about the structure of the world around you. This enables you to realise a distinct value: knowledge. But this requires something more that the mere description of facts. You need to identify general laws or principles that help to explain those facts. When you succeed in identifying those general laws or principles you will have attained a deep level of insight. This has more value than mere description. For example, when Newton identified his laws of gravity, he provided overarching principles that could explain many distinct facts. This is valuable in a way that simply describing facts about objects in motion is not.

The point here is that in theoretical reasoning there is extra value to knowledge that is explanatorily-integrated. Hurka argues that the parallel to knowledge in the practical domain is achievement. There is some good to achievement of all kinds, but there is greater good in achievement that involves some means-end complexity. The more obstacles you have to overcome, the more achievement you have. Hurka illustrates the point using the diagrams I have reconstructed below. They the illustrate the depth and complexity of insight and achievement that can be acquired in both theoretical and practical domains.
The second source of value in game-playing has to do with Aristotle’s distinction between two types of activity: energeia and kinesis (this is how the distinction is described in Hurka - I’m not an expert on Aristotelian metaphysics but there are related distinctions in Aristotle’s work, e.g. praxis vs poesis). Energeiai are activities that are all about process. Aristotle viewed philosophy and self-examination as being of this sort: it was a constant process of questioning and gaining insight: it never bottomed out in some goal or end state.Kineseis are activities that are all about goals or end states. Aristotle thought that process-related activities were ultimately better than goal-related activities. The reason for this is that he thought the value of a kinesis was always trumped by or subordinate to its goal (i.e. it wasn’t good in itself). This is why Aristotle advocated the life of contemplation and philosophising. Such a life would be one in which the activity is an end in itself (I spoke about this before).

At first glance, it would seem like games don’t fit neatly within this Aristotelian framework. They are certainly goal-directed activities (the prelusory goal is essential to their structure). And so this makes them look like kineseis. But these goals are essentially inconsequential. They have no deeper meaning or significance. As a result, the game is really all about process. It is about finding ways to overcome the artificial obstacles established by the constitutive rules. As Hurka puts it, games are consequently excellent platforms for attaining a particularly modern conception of value (one found in the writings of existentialists). They are activities directed at some external end, but the internal process is the sole source of value. Indeed, there is a sense in which they are an even purer way of achieving Aristotle’s ideal. The problem with Aristotle’s suggestion that the best life is the life of intellectual virtue is that intellectual activity often does have goals lurking in the background (e.g. attaining some true insight). There is always the risk that these goals trump the inherent value of the intellectual process. With games, you never have that risk. The goals are valueless from the get-go. Purely procedural goods can really flourish in the world of games.

To sum up, a life filled with games does allow for certain forms of flourishing. Two are singled out in Hurka’s analysis. First, games allow for people to attain the good ofachievement (overcoming obstacles to goals). And better games add the right amount of complexity and difficulty to the process and thereby enable deeper levels of achievement. Second, games allow for the inherent value of processes to flourish in the absence of trumping external goods. Hence, we can revel purely in exercising the physical, cognitive and emotional skills needed to overcome the obstacles within the game.

3. Is this the utopia we've been looking for?
But is this enough? Again, Bernard Suits certainly thought so. He thought the game-playing life was one of supreme value. Hurka is more doubtful. While he accepts that the game-playing life allows for some flourishing, he still thinks it is of a weaker or inferior sort. To quote:
Now, because game-playing has a trivial end-result, it cannot have the additional intrinsic value that derives from instrumental value. This implies that excellence in games, though admirable, is less so than success in equally challenging activities that produce a great good or prevent a great evil. This seems intuitively right: the honour due athletic achievement for themselves is less than that due the achievements of great political reformers or medical researchers. (Hurka 2006)
This suggests a retreat to the vision of meaning I outlined earlier in this post, i.e. truly meaningful activity must be directed toward the Good, the True and the Beautiful. The problem is that even if this vision is right, there is the risk that advances in automating technologies cut us off from these more valuable activities. We may need to make do with games.

But perhaps this should not cause us despair. In many ways, this is a plausible vision of what a utopian world would look like. If you think about it, the other proposed sources of meaning (like the Good and the True) make most sense in an imperfect world. It is because people suffer or lack basic goods and services that we need to engage in moral projects that improve their well-being. It is because we are epistemically impaired that we need to pursue the truth. If we lived in a world in which those impairments had been overcome, the meaning derived from those activities would no longer make sense. The external goods would be available to all. In such a world, we would expect purely procedural or instrumental goods to be the only game in town.

And what is a world devoid of suffering, impairment and limitation? Surely it is a utopia?

John Danaher holds a PhD from University College Cork (Ireland) and is currently a lecturer in law at NUI Galway (Ireland). His research interests are eclectic, ranging broadly from philosophy of religion to legal theory, with particular interests in human enhancement and neuroethics. John blogs athttp://philosophicaldisquisitions.blogspot.com/. You can follow him on twitter @JohnDanaher.




The Abolition of Work
Bob Black
No one should ever work.
Work is the source of nearly all the misery in the world. Almost any evil you'd care to name comes from working or from living in a world designed for work. In order to stop suffering, we have to stop working.
That doesn't mean we have to stop doing things. It does mean creating a new way of life based on play; in other words, a *ludic* conviviality, commensality, and maybe even art. There is more to play than child's play, as worthy as that is. I call for a collective adventure in generalized joy and freely interdependent exuberance. Play isn't passive. Doubtless we all need a lot more time for sheer sloth and slack than we ever enjoy now, regardless of income or occupation, but once recovered from employment-induced exhaustion nearly all of us want to act. Oblomovism and Stakhanovism are two sides of the same debased coin.
The ludic life is totally incompatible with existing reality. So much the worse for "reality," the gravity hole that sucks the vitality from the little in life that still distinguishes it from mere survival. Curiously -- or maybe not -- all the old ideologies are conservative because they believe in work. Some of them, like Marxism and most brands of anarchism, believe in work all the more fiercely because they believe in so little else.
Liberals say we should end employment discrimination. I say we should end employment. Conservatives support right-to-work laws. Following Karl Marx's wayward son-in-law Paul Lafargue I support the right to be lazy. Leftists favor full employment. Like the surrealists -- except that I'm not kidding -- I favor full *un*employment. Trotskyists agitate for permanent revolution. I agitate for permanent revelry. But if all the ideologues (as they do) advocate work -- and not only because they plan to make other people do theirs -- they are strangely reluctant to say so. They will carry on endlessly about wages, hours, working conditions, exploitation, productivity, profitability. They'll gladly talk about anything but work itself. These experts who offer to do our thinking for us rarely share their conclusions about work, for all its saliency in the lives of all of us. Among themselves they quibble over the details. Unions and management agree that we ought to sell the time of our lives in exchange for survival, although they haggle over the price. Marxists think we should be bossed by bureaucrats. Libertarians think we should be bossed by businessmen. Feminists don't care which form bossing takes so long as the bosses are women. Clearly these ideology-mongers have serious differences over how to divvy up the spoils of power. Just as clearly, none of them have any objection to power as such and all of them want to keep us working.
You may be wondering if I'm joking or serious. I'm joking *and* serious. To be ludic is not to be ludicrous. Play doesn't have to be frivolous, although frivolity isn't triviality: very often we ought to take frivolity seriously. I'd like life to be a game -- but a game with high stakes. I want to play *for* *keeps*.
The alternative to work isn't just idleness. To be ludic is not to be quaaludic. As much as I treasure the pleasure of torpor, it's never more rewarding than when it punctuates other pleasures and pastimes. Nor am I promoting the managed time-disciplined safety-valve called "leisure"; far from it. Leisure is nonwork for the sake of work. Leisure is the time spent recovering from work and in the frenzied but hopeless attempt to forget about work. Many people return from vacation so beat that they look forward to returning to work so they can rest up. The main difference between work and leisure is that work at least you get paid for your alienation and enervation.
I am not playing definitional games with anybody. When I say I want to abolish work, I mean just what I say, but I want to say what I mean by defining my terms in non-idiosyncratic ways. My minimum definition of work is *forced* *labor*, that is, compulsory production. Both elements are essential. Work is production enforced by economic or political means, by the carrot or the stick. (The carrot is just the stick by other means.) But not all creation is work. Work is never done for its own sake, it's done on account of some product or output that the worker (or, more often, somebody else) gets out of it. This is what work necessarily is. To define it is to despise it. But work is usually even worse than its definition decrees. The dynamic of domination intrinsic to work tends over time toward elaboration. In advanced work-riddled societies, including all industrial societies whether capitalist of "Communist," work invariably acquires other attributes which accentuate its obnoxiousness.
Usually -- and this is even more true in "Communist" than capitalist countries, where the state is almost the only employer and everyone is an employee -- work is employment, i. e., wage-labor, which means selling yourself on the installment plan. Thus 95% of Americans who work, work for somebody (or some*thing*) else. In the USSR or Cuba or Yugoslavia or any other alternative model which might be adduced, the corresponding figure approaches 100%. Only the embattled Third World peasant bastions -- Mexico, India, Brazil, Turkey -- temporarily shelter significant concentrations of agriculturists who perpetuate the traditional arrangement of most laborers in the last several millenia, the payment of taxes (= ransom) to the state or rent to parasitic landlords in return for being otherwise left alone. Even this raw deal is beginning to look good. *All* industrial (and office) workers are employees and under the sort of surveillance which ensures servility.
But modern work has worse implications. People don't just work, they have "jobs." One person does one productive task all the time on an or-else basis. Even if the task has a quantum of intrinsic interest (as increasingly many jobs don't) the monotony of its obligatory exclusivity drains its ludic potential. A "job" that might engage the energies of some people, for a reasonably limited time, for the fun of it, is just a burden on those who have to do it for forty hours a week with no say in how it should be done, for the profit of owners who contribute nothing to the project, and with no opportunity for sharing tasks or spreading the work among those who actually have to do it. This is the real world of work: a world of bureaucratic blundering, of sexual harassment and discrimination, of bonehead bosses exploiting and scapegoating their subordinates who -- by any rational-technical criteria -- should be calling the shots. But capitalism in the real world subordinates the rational maximization of productivity and profit to the exigencies of organizational control.
The degradation which most workers experience on the job is the sum of assorted indignities which can be denominated as "discipline." Foucault has complexified this phenomenon but it is simple enough. Discipline consists of the totality of totalitarian controls at the workplace -- surveillance, rotework, imposed work tempos, production quotas, punching -in and -out, etc. Discipline is what the factory and the office and the store share with the prison and the school and the mental hospital. It is something historically original and horrible. It was beyond the capacities of such demonic dictators of yore as Nero and Genghis Khan and Ivan the Terrible. For all their bad intentions they just didn't have the machinery to control their subjects as thoroughly as modern despots do. Discipline is the distinctively diabolical modern mode of control, it is an innovative intrusion which must be interdicted at the earliest opportunity.
Such is "work." Play is just the opposite. Play is always voluntary. What might otherwise be play is work if it's forced. This is axiomatic. Bernie de Koven has defined play as the "suspension of consequences." This is unacceptable if it implies that play is inconsequential. The point is not that play is without consequences. This is to demean play. The point is that the consequences, if any, are gratuitous. Playing and giving are closely related, they are the behavioral and transactional facets of the same impulse, the play-instinct. They share an aristocratic disdain for results. The player gets something out of playing; that's why he plays. But the core reward is the experience of the activity itself (whatever it is). Some otherwise attentive students of play, like Johan Huizinga (*Homo* *Ludens*), *define* it as game-playing or following rules. I respect Huizinga's erudition but emphatically reject his constraints. There are many good games (chess, baseball, Monopoly, bridge) which are rule-governed but there is much more to play than game-playing. Conversation, sex, dancing, travel -- these practices aren't rule-governed but they are surely play if anything is. And rules can be *played* *with* at least as readily as anything else.
Work makes a mockery of freedom. The official line is that we all have rights and live in a democracy. Other unfortunates who aren't free like we are have to live in police states. These victims obey orders or-else, no matter how arbitrary. The authorities keep them under regular surveillance. State bureaucrats control even the smaller details of everyday life. The officials who push them around are answerable only to higher-ups, public or private. Either way, dissent and disobedience are punished. Informers report regularly to the authorities. All this is supposed to be a very bad thing.
And so it is, although it is nothing but a description of the modern workplace. The liberals and conservatives and libertarians who lament totalitarianism are phonies and hypocrites. There is more freedom in any moderately deStalinized dictatorship than there is in the ordinary American workplace. You find the same sort of hierarchy and discipline in an office or factory as you do in a prison or monastery. In fact, as Foucault and others have shown, prisons and factories came in at about the same time, and their operators consciously borrowed from each other's control techniques. A worker is a par-time slave. The boss says when to show up, when to leave, and what to do in the meantime. He tells you how much work to do and how fast. He is free to carry his control to humiliating extremes, regulating, if he feels like it, the clothes you wear or how often you go to the bathroom. With a few exceptions he can fire you for any reason, or no reason. He has you spied on by snitches and supervisors, he amasses a dossier on every employee. Talking back is called "insubordination," just as if a worker is a naughty child, and it not only gets you fired, it disqualifies you for unemployment compensation. Without necessarily endorsing it for them either, it is noteworthy that children at home and in school receive much the same treatment, justified in their case by their supposed immaturity. What does this say about their parents and teachers who work?
The demeaning system of domination I've described rules over half the waking hours of a majority of women and the vast majority of men for decades, for most of their lifespans. For certain purposes it's not too misleading to call our system democracy or capitalism or -- better still -- industrialism, but its real names are factory fascism and office oligarchy. Anybody who says these people are "free" is lying or stupid. You are what you do. If you do boring, stupid monotonous work, chances are you'll end up boring, stupid and monotonous. Work is a much better explanation for the creeping cretinization all around us than even such significant moronizing mechanisms as television and education. People who are regimented all their lives, handed off to work from school and bracketed by the family in the beginning and the nursing home at the end, are habituated to heirarchy and psychologically enslaved. Their aptitude for autonomy is so atrophied that their fear of freedom is among their few rationally grounded phobias. Their obedience training at work carries over into the families *they* start, thus reproducing the system in more ways than one, and into politics, culture and everything else. Once you drain the vitality from people at work, they'll likely submit to heirarchy and expertise in everything. They're used to it.
We are so close to the world of work that we can't see what it does to us. We have to rely on outside observers from other times or other cultures to appreciate the extremity and the pathology of our present position. There was a time in our own past when the "work ethic" would have been incomprehensible, and perhaps Weber was on to something when he tied its appearance to a religion, Calvinism, which if it emerged today instead of four centuries ago would immediately and appropriately be labeled a cult. Be that as it may, we have only to draw upon the wisdom of antiquity to put work in perspective. The ancients saw work for what it is, and their view prevailed, the Calvinist cranks notwithstanding, until overthrown by industrialism -- but not before receiving the endorsement of its prophets.
Let's pretend for a moment that work doesn't turn people into stultified submissives. Let's pretend, in defiance of any plausible psychology and the ideology of its boosters, that it has no effect on the formation of character. And let's pretend that work isn't as boring and tiring and humiliating as we all know it really is. Even then, work would *still* make a mockery of all humanistic and democratic aspirations, just because it usurps so much of our time. Socrates said that manual laborers make bad friends and bad citizens because they have no time to fulfill the responsibilities of friendship and citizenship. He was right. Because of work, no matter what we do we keep looking at out watches. The only thing "free" about so-called free time is that it doesn't cost the boss anything. Free time is mostly devoted to getting ready for work, going to work, returning from work, and recovering from work. Free time is a euphemism for the peculiar way labor as a factor of production not only transports itself at its own expense to and from the workplace but assumes primary responsibility for its own maintenance and repair. Coal and steel don't do that. Lathes and typewriters don't do that. But workers do. No wonder Edward G. Robinson in one of his gangster movies exclaimed, "Work is for saps!"
Both Plato and Xenophon attribute to Socrates and obviously share with him an awareness of the destructive effects of work on the worker as a citizen and a human being. Herodotus identified contempt for work as an attribute of the classical Greeks at the zenith of their culture. To take only one Roman example, Cicero said that "whoever gives his labor for money sells himself and puts himself in the rank of slaves." His candor is now rare, but contemporary primitive societies which we are wont to look down upon have provided spokesmen who have enlightened Western anthropologists. The Kapauku of West Irian, according to Posposil, have a conception of balance in life and accordingly work only every other day, the day of rest designed "to regain the lost power and health." Our ancestors, even as late as the eighteenth century when they were far along the path to our present predicament, at least were aware of what we have forgotten, the underside of industrialization. Their religious devotion to "St. Monday" -- thus establishing a *de* *facto* five-day week 150-200 years before its legal consecration -- was the despair of the earliest factory owners. They took a long time in submitting to the tyranny of the bell, predecessor of the time clock. In fact it was necessary for a generation or two to replace adult males with women accustomed to obedience and children who could be molded to fit industrial needs. Even the exploited peasants of the *ancien* *regime* wrested substantial time back from their landlord's work. According to Lafargue, a fourth of the French peasants' calendar was devoted to Sundays and holidays, and Chayanov's figures from villages in Czarist Russia -- hardly a progressive society -- likewise show a fourth or fifth of peasants' days devoted to repose. Controlling for productivity, we are obviously far behind these backward societies. The exploited *muzhiks* would wonder why any of us are working at all. So should we.
To grasp the full enormity of our deterioration, however, consider the earliest condition of humanity, without government or property, when we wandered as hunter-gatherers. Hobbes surmised that life was then nasty, brutish and short. Others assume that life was a desperate unremitting struggle for subsistence, a war waged against a harsh Nature with death and disaster awaiting the unlucky or anyone who was unequal to the challenge of the struggle for existence. Actually, that was all a projection of fears for the collapse of government authority over communities unaccustomed to doing without it, like the England of Hobbes during the Civil War. Hobbes' compatriots had already encountered alternative forms of society which illustrated other ways of life -- in North America, particularly -- but already these were too remote from their experience to be understandable. (The lower orders, closer to the condition of the Indians, understood it better and often found it attractive. Throughout the seventeenth century, English settlers defected to Indian tribes or, captured in war, refused to return. But the Indians no more defected to white settlements than Germans climb the Berlin Wall from the west.) The "survival of the fittest" version -- the Thomas Huxley version -- of Darwinism was a better account of economic conditions in Victorian England than it was of natural selection, as the anarchist Kropotkin showed in his book *Mutual* *Aid,* *A* *Factor* *of* *Evolution*. (Kropotkin was a scientist -- a geographer -- who'd had ample involuntary opportunity for fieldwork whilst exiled in Siberia: he knew what he was talking about.) Like most social and political theory, the story Hobbes and his successors told was really unacknowledged autobiography.
The anthropologist Marshall Sahlins, surveying the data on contemporary hunter-gatherers, exploded the Hobbesian myth in an article entitled "The Original Affluent Society." They work a lot less than we do, and their work is hard to distinguish from what we regard as play. Sahlins concluded that "hunters and gatherers work less than we do; and rather than a continuous travail, the food quest is intermittent, leisure abundant, and there is a greater amount of sleep in the daytime per capita per year than in any other condition of society." They worked an average of four hours a day, assuming they were "working" at all. Their "labor," as it appears to us, was skilled labor which exercised their physical and intellectual capacities; unskilled labor on any large scale, as Sahlins says, is impossible except under industrialism. Thus it satisfied Friedrich Schiller's definition of play, the only occasion on which man realizes his complete humanity by giving full "play" to both sides of his twofold nature, thinking and feeling. As he put it: "The animal *works* when deprivation is the mainspring of its activity, and it *plays* when the fullness of its strength is this mainspring, when superabundant life is its own stimulus to activity." (A modern version -- dubiously developmental -- is Abraham Maslow's counterposition of "deficiency" and "growth" motivation.) Play and freedom are, as regards production, coextensive. Even Marx, who belongs (for all his good intentions) in the productivist pantheon, observed that "the realm of freedom does not commence until the point is passed where labor under the compulsion of necessity and external utility is required." He never could quite bring himself to identify this happy circumstance as what it is, the abolition of work -- it's rather anomalous, after all, to be pro-worker and anti-work -- but we can.
The aspiration to go backwards or forwards to a life without work is evident in every serious social or cultural history of pre-industrial Europe, among them M. Dorothy George's *England* In* *Transition* and Peter Burke's *Popular* *Culture* *in* *Early* *Modern* *Europe*. Also pertinent is Daniel Bell's essay, "Work and its Discontents," the first text, I believe, to refer to the "revolt against work" in so many words and, had it been understood, an important correction to the complacency ordinarily associated with the volume in which it was collected, *The* *End* *of* *Ideology*. Neither critics nor celebrants have noticed that Bell's end-of-ideology thesis signaled not the end of social unrest but the beginning of a new, uncharted phase unconstrained and uninformed by ideology. It was Seymour Lipset (in *Political* *Man*), not Bell, who announced at the same time that "the fundamental problems of the Industrial Revolution have been solved," only a few years before the post- or meta-industrial discontents of college students drove Lipset from UC Berkeley to the relative (and temporary) tranquility of Harvard.
As Bell notes, Adam Smith in *The* *Wealth* *of* *Nations*, for all his enthusiasm for the market and the division of labor, was more alert to (and more honest about) the seamy side of work than Ayn Rand or the Chicago economists or any of Smith's modern epigones. As Smith observed: "The understandings of the greater part of men are necessarily formed by their ordinary employments. The man whose life is spent in performing a few simple operations... has no occasion to exert his understanding... He generally becomes as stupid and ignorant as it is possible for a human creature to become." Here, in a few blunt words, is my critique of work. Bell, writing in 1956, the Golden Age of Eisenhower imbecility and American self-satisfaction, identified the unorganized, unorganizable malaise of the 1970's and since, the one no political tendency is able to harness, the one identified in HEW's report *Work* *in* *America*, the one which cannot be exploited and so is ignored. That problem is the revolt against work. It does not figure in any text by any laissez-faire economist -- Milton Friedman, Murray Rothbard, Richard Posner -- because, in their terms, as they used to say on *Star* *Trek*, "it does not compute."
If these objections, informed by the love of liberty, fail to persuade humanists of a utilitarian or even paternalist turn, there are others which they cannot disregard. Work is hazardous to your health, to borrow a book title. In fact, work is mass murder or genocide. Directly or indirectly, work will kill most of the people who read these words. Between 14,000 and 25,000 workers are killed annually in this country on the job. Over two million are disabled. Twenty to twenty-five million are injured every year. And these figures are based on a very conservative estimation of what constitutes a work-related injury. Thus they don't count the half million cases of occupational disease every year. I looked at one medical textbook on occupational diseases which was 1,200 pages long. Even this barely scratches the surface. The available statistics count the obvious cases like the 100,000 miners who have black lung disease, of whom 4,000 die every year, a much higher fatality rate than for AIDS, for instance, which gets so much media attention. This reflects the unvoiced assumption that AIDS afflicts perverts who could control their depravity whereas coal-mining is a sacrosanct activity beyond question. What the statistics don't show is that tens of millions of people have heir lifespans shortened by work -- which is all that homicide means, after all. Consider the doctors who work themselves to death in their 50's. Consider all the other workaholics.
Even if you aren't killed or crippled while actually working, you very well might be while going to work, coming from work, looking for work, or trying to forget about work. The vast majority of victims of the automobile are either doing one of these work-obligatory activities or else fall afoul of those who do them. To this augmented body-count must be added the victims of auto-industrial pollution and work-induced alcoholism and drug addiction. Both cancer and heart disease are modern afflictions normally traceable, directly, or indirectly, to work.
Work, then, institutionalizes homicide as a way of life. People think the Cambodians were crazy for exterminating themselves, but are we any different? The Pol Pot regime at least had a vision, however blurred, of an egalitarian society. We kill people in the six-figure range (at least) in order to sell Big Macs and Cadillacs to the survivors. Our forty or fifty thousand annual highway fatalities are victims, not martyrs. They died for nothing -- or rather, they died for work. But work is nothing to die for.
Bad news for liberals: regulatory tinkering is useless in this life-and-death context. The federal Occupational Safety and Health Administration was designed to police the core part of the problem, workplace safety. Even before Reagan and the Supreme Court stifled it, OSHA was a farce. At previous and (by current standards) generous Carter-era funding levels, a workplace could expect a random visit from an OSHA inspector once every 46 years.
State control of the economy is no solution. Work is, if anything, more dangerous in the state-socialist countries than it is here. Thousands of Russian workers were killed or injured building the Moscow subway. Stories reverberate about covered-up Soviet nuclear disasters which make Times Beach and Three-Mile Island look like elementary-school air-raid drills. On the other hand, deregulation, currently fashionable, won't help and will probably hurt. From a health and safety standpoint, among others, work was at its worst in the days when the economy most closely approximated laissez-faire.
Historians like Eugene Genovese have argued persuasively that -- as antebellum slavery apologists insisted -- factory wage-workers in the Northern American states and in Europe were worse off than Southern plantation slaves. No rearrangement of relations among bureaucrats and businessmen seems to make much difference at the point of production. Serious enforcement of even the rather vague standards enforceable in theory by OSHA would probably bring the economy to a standstill. The enforcers apparently appreciate this, since they don't even try to crack down on most malefactors.
What I've said so far ought not to be controversial. Many workers are fed up with work. There are high and rising rates of absenteeism, turnover, employee theft and sabotage, wildcat strikes, and overall goldbricking on the job. There may be some movement toward a conscious and not just visceral rejection of work. And yet the prevalent feeling, universal among bosses and their agents and also widespread among workers themselves is that work itself is inevitable and necessary.
I disagree. It is now possible to abolish work and replace it, insofar as it serves useful purposes, with a multitude of new kinds of free activities. To abolish work requires going at it from two directions, quantitative and qualitative. On the one hand, on the quantitative side, we have to cut down massively on the amount of work being done. At present most work is useless or worse and we should simply get rid of it. On the other hand -- and I think this the crux of the matter and the revolutionary new departure -- we have to take what useful work remains and transform it into a pleasing variety of game-like and craft-like pastimes, indistinguishable from other pleasurable pastimes, except that they happen to yield useful end-products. Surely that shouldn't make them *less* enticing to do. Then all the artificial barriers of power and property could come down. Creation could become recreation. And we could all stop being afraid of each other.
I don't suggest that most work is salvageable in this way. But then most work isn't worth trying to save. Only a small and diminishing fraction of work serves any useful purpose independent of the defense and reproduction of the work-system and its political and legal appendages. Twenty years ago, Paul and Percival Goodman estimated that just five percent of the work then being done -- presumably the figure, if accurate, is lower now -- would satisfy our minimal needs for food, clothing, and shelter. Theirs was only an educated guess but the main point is quite clear: directly or indirectly, most work serves the unproductive purposes of commerce or social control. Right off the bat we can liberate tens of millions of salesmen, soldiers, managers, cops, stockbrokers, clergymen, bankers, lawyers, teachers, landlords, security guards, ad-men and everyone who works for them. There is a snowball effect since every time you idle some bigshot you liberate his flunkeys and underlings also. Thus the economy *implodes*.
Forty percent of the workforce are white-collar workers, most of whom have some of the most tedious and idiotic jobs ever concocted. Entire industries, insurance and banking and real estate for instance, consist of nothing but useless paper-shuffling. It is no accident that the "tertiary sector," the service sector, is growing while the "secondary sector" (industry) stagnates and the "primary sector" (agriculture) nearly disappears. Because work is unnecessary except to those whose power it secures, workers are shifted from relatively useful to relatively useless occupations as a measure to assure public order. Anything is better than nothing. That's why you can't go home just because you finish early. They want your *time*, enough of it to make you theirs, even if they have no use for most of it. Otherwise why hasn't the average work week gone down by more than a few minutes in the past fifty years?
Next we can take a meat-cleaver to production work itself. No more war production, nuclear power, junk food, feminine hygiene deodorant -- and above all, no more auto industry to speak of. An occasional Stanley Steamer or Model-T might be all right, but the auto-eroticism on which such pestholes as Detroit and Los Angeles depend on is out of the question. Already, without even trying, we've virtually solved the energy crisis, the environmental crisis and assorted other insoluble social problems.
Finally, we must do away with far and away the largest occupation, the one with the longest hours, the lowest pay and some of the most tedious tasks around. I refer to *housewives* doing housework and child-rearing. By abolishing wage-labor and achieving full unemployment we undermine the sexual division of labor. The nuclear family as we know it is an inevitable adaptation to the division of labor imposed by modern wage-work. Like it or not, as things have been for the last century or two it is economically rational for the man to bring home the bacon, for the woman to do the shitwork to provide him with a haven in a heartless world, and for the children to be marched off to youth concentration camps called "schools," primarily to keep them out of Mom's hair but still under control, but incidentally to acquire the habits of obedience and punctuality so necessary for workers. If you would be rid of patriarchy, get rid of the nuclear family whose unpaid "shadow work," as Ivan Illich says, makes possible the work-system that makes *it* necessary. Bound up with this no-nukes strategy is the abolition of childhood and the closing of the schools. There are more full-time students than full-time workers in this country. We need children as teachers, not students. They have a lot to contribute to the ludic revolution because they're better at playing than grown-ups are. Adults and children are not identical but they will become equal through interdependence. Only play can bridge the generation gap.
I haven't as yet even mentioned the possibility of cutting way down on the little work that remains by automating and cybernizing it. All the scientists and engineers and technicians freed from bothering with war research and planned obsolescence would have a good time devising means to eliminate fatigue and tedium and danger from activities like mining. Undoubtedly they'll find other projects to amuse themselves with. Perhaps they'll set up world-wide all-inclusive multi-media communications systems or found space colonies. Perhaps. I myself am no gadget freak. I wouldn't care to live in a pushbutton paradise. I don't what robot slaves to do everything; I want to do things myself. There is, I think, a place for labor-saving technology, but a modest place. The historical and pre-historical record is not encouraging. When productive technology went from hunting-gathering to agriculture and on to industry, work increased while skills and self-determination diminished. The further evolution of industrialism has accentuated what Harry Braverman called the degradation of work. Intelligent observers have always been aware of this. John Stuart Mill wrote that all the labor-saving inventions ever devised haven't saved a moment's labor. Karl Marx wrote that "it would be possible to write a history of the inventions, made since 1830, for the sole purpose of supplying capital with weapons against the revolts of the working class." The enthusiastic technophiles -- Saint-Simon, Comte, Lenin, B. F. Skinner -- have always been unabashed authoritarians also; which is to say, technocrats. We should be more than sceptical about the promises of the computer mystics. *They* work like dogs; chances are, if they have their way, so will the rest of us. But if they have any particularized contributions more readily subordinated to human purposes than the run of high tech, let's give them a hearing.
What I really want to see is work turned into play. A first step is to discard the notions of a "job" and an "occupation." Even activities that already have some ludic content lose most of it by being reduced to jobs which certain people, and only those people are forced to do to the exclusion of all else. Is it not odd that farm workers toil painfully in the fields while their air-conditioned masters go home every weekend and putter about in their gardens? Under a system of permanent revelry, we will witness the Golden Age of the dilettante which will put the Renaissance to shame. There won't be any more jobs, just things to do and people to do them.
The secret of turning work into play, as Charles Fourier demonstrated, is to arrange useful activities to take advantage of whatever it is that various people at various times in fact enjoy doing. To make it possible for some people to do the things they could enjoy it will be enough just to eradicate the irrationalities and distortions which afflict these activities when they are reduced to work. I, for instance, would enjoy doing some (not too much) teaching, but I don't want coerced students and I don't care to suck up to pathetic pedants for tenure.
Second, there are some things that people like to do from time to time, but not for too long, and certainly not all the time. You might enjoy baby-sitting for a few hours in order to share the company of kids, but not as much as their parents do. The parents meanwhile, profoundly appreciate the time to themselves that you free up for them, although they'd get fretful if parted from their progeny for too long. These differences among individuals are what make a life of free play possible. The same principle applies to many other areas of activity, especially the primal ones. Thus many people enjoy cooking when they can practice it seriously at their leisure, but not when they're just fueling up human bodies for work.
Third -- other things being equal -- some things that are unsatisfying if done by yourself or in unpleasant surroundings or at the orders of an overlord are enjoyable, at least for a while, if these circumstances are changed. This is probably true, to some extent, of all work. People deploy their otherwise wasted ingenuity to make a game of the least inviting drudge-jobs as best they can. Activities that appeal to some people don't always appeal to all others, but everyone at least potentially has a variety of interests and an interest in variety. As the saying goes, "anything once." Fourier was the master at speculating how aberrant and perverse penchants could be put to use in post-civilized society, what he called Harmony. He thought the Emperor Nero would have turned out all right if as a child he could have indulged his taste for bloodshed by working in a slaughterhouse. Small children who notoriously relish wallowing in filth could be organized in "Little Hordes" to clean toilets and empty the garbage, with medals awarded to the outstanding. I am not arguing for these precise examples but for the underlying principle, which I think makes perfect sense as one dimension of an overall revolutionary transformation. Bear in mind that we don't have to take today's work just as we find it and match it up with the proper people, some of whom would have to be perverse indeed. If technology has a role in all this it is less to automate work out of existence than to open up new realms for re/creation. To some extent we may want to return to handicrafts, which William Morris considered a probable and desirable upshot of communist revolution. Art would be taken back from the snobs and collectors, abolished as a specialized department catering to an elite audience, and its qualities of beauty and creation restored to integral life from which they were stolen by work. It's a sobering thought that the grecian urns we write odes about and showcase in museums were used in their own time to store olive oil. I doubt our everyday artifacts will fare as well in the future, if there is one. The point is that there's no such thing as progress in the world of work; if anything it's just the opposite. We shouldn't hesitate to pilfer the past for what it has to offer, the ancients lose nothing yet we are enriched.
The reinvention of daily life means marching off the edge of our maps. There is, it is true, more suggestive speculation than most people suspect. Besides Fourier and Morris -- and even a hint, here and there, in Marx -- there are the writings of Kropotkin, the syndicalists Pataud and Pouget, anarcho-communists old (Berkman) and new (Bookchin). The Goodman brothers' *Communitas* is exemplary for illustrating what forms follow from given functions (purposes), and there is something to be gleaned from the often hazy heralds of alternative/appropriate/intermediate/convivial technology, like Schumacher and especially Illich, once you disconnect their fog machines. The situationists -- as represented by Vaneigem's *Revolution* *of* *Daily* *Life* and in the *Situationist* *International* *Anthology* -- are so ruthlessly lucid as to be exhilarating, even if they never did quite square the endorsement of the rule of the worker's councils with the abolition of work. Better their incongruity, though than any extant version of leftism, whose devotees look to be the last champions of work, for if there were no work there would be no workers, and without workers, who would the left have to organize?
So the abolitionists would be largely on their own. No one can say what would result from unleashing the creative power stultified by work. Anything can happen. The tiresome debater's problem of freedom vs. necessity, with its theological overtones, resolves itself practically once the production of use-values is coextensive with the consumption of delightful play-activity.
Life will become a game, or rather many games, but not -- as it is now - -- a zero/sum game. An optimal sexual encounter is the paradigm of productive play, The participants potentiate each other's pleasures, nobody keeps score, and everybody wins. The more you give, the more you get. In the ludic life, the best of sex will diffuse into the better part of daily life. Generalized play leads to the libidinization of life. Sex, in turn, can become less urgent and desperate, more playful. If we play our cards right, we can all get more out of life than we put into it; but only if we play for keeps.
No one should ever work. Workers of the world... *relax*!